Regiment Classification | d10 |
---|---|
Imperial Guard: A true regiment, drilled and competent in their service. | 1-4 |
Planetary Defense Force: What the Guard doesn't want, the PDF will take. | 5-6 |
Penal Legion: Scum, criminals, murderers. Watch them closely. | 7-8 |
Militia: Brave enough to defend their world without training or equipment. | 9 |
Navy Armsmen: Experts in void-combat, they'll defend the ship or take the enemy's. | 10 |
Recruitment Criteria | d100 |
---|---|
Volunteer: Only the brave (of which there are plenty) join this Regiment. | 1-15 |
Veterans: Taken from the 'best' of the PDF, this Regiment somehow knows more about battle than most. | 16-25 |
Caste-born: Raised from birth in the warrior caste. | 26-30 |
Nobility: Bought their commission for honor and glory. | 31-35 |
Priesthood: They venerate the God-Emperor in his soldier aspect. | 36-40 |
Abhumans: Ratlings, Ogryn, and other such useful creatures. | 41-45 |
Tribespeople: All you have to do is teach them which way the gun points. | 46-50 |
Lottery: Selection by the God-Emperor's grace, and a little luck. | 51-55 |
Spacers: Born on asteroids, off-world hab-stations, or the vessels of the Imperial Navy. (If Navy Armsmen was rolled, this may be taken as default) | 56-60 |
Firstborn: Chosen by right of being the eldest child. | 61-65 |
Vat-grown: No families to complain, no friends to consider. | 66-70 |
Gangers: They fought each other in the slums, now they fight a true enemy. (If Penal Legion was rolled, this may be taken as default) | 71-85 |
Convicts: Serving their sentence on the front lines, the slime. (If Penal Legion was rolled, this may be taken as default) | 86-95 |
Roll d3+1 times on this chart. | 96-100 |
Nature of Recruitment | d10 |
---|---|
Punishment/Redemption/Recycling: Recruits are gathered from the dregs of society. (If Gangers, Convicts, or Lottery was rolled on demographic table, you may select this by default) | 1 |
Elite tithe: The best of the best of the planet were recruited for this regiment. (If caste-born or nobility was rolled on demographic table, you may select this by default) | 2-4 |
Standard conscription: Average or above-average citizens recruited from all levels of society. (If Volunteers, Firstborn, or Lottery was rolled on the demographic table, you may select this by default) | 5-10 |
Home World | d100 |
---|---|
Hive World: No claustrophobia, excellent sense of direction? Urban combat! | 01–25 |
Death World: For these people, life was a war before they could speak. | 26–40 |
Feral World: They fight like wild animals in the Skyfather's name. | 41–55 |
Agri-World: Sturdy, hard-working types, glad to be off the farm. | 56–65 |
Civilized World: Comfortable but not soft, ready to fight to preserve and spread civilization. | 66–75 |
Shrine World: They charge into battle eagerly, and their very prayers are warcries. | 76–85 |
Forge World: Blessed by the Omnissiah to carry His light across the Galaxy. | 86–90 |
Lost Homeworld: Ghosts do not fear death, but they seek life with a terrible fury. (Roll again to determine what kind of world it was, Before.) | 91–95 |
Pleasure World: Soft as clay before the firing of the kiln; war is their crucible. | 96–100 |
Home World Predominant Terrain | d100 |
---|---|
Desert: At home in sun, sand and wind. | 01–20 |
Garden/Mixed: Every terrain represented, on the surface and in the recruits | 21–40 |
Jungle/Swamp: Masters of stealth and inured to disease. | 41–60 |
Ice: Cold-blooded, with hearts of fire. | 61–70 |
Airless/Dead: They know the void, and the tech required to survive it. | 71–76 |
Cavern: From the bowels of the earth, natural sappers | 76–80 |
Mountains: Alpine hunting produces crack shots | 81–86 |
Ocean: They grew up in the dangers of the depths. | 86–90 |
Plains: Wide, flat worlds produce excellent cavalry | 91–95 |
Urban: Good soldiers, once you get the cityboy out of the city. | 96–00 |
Predominant Hive Tierrain | d100 |
---|---|
Cavern/Underhive: What the gangers lack in discipline, they make up for in savagery | 01–50 |
Urban/Middle Hive: The mass of the Hive, hearty if agoraphobic laborers | 51–95 |
Outskirts: The feral, toxic wastelands surrounding the Hives' bases | 96–00 |
Regiment Core Units (d100) | |
---|---|
1-35 | Infantry Regiment |
36-45 | Light Infantry |
46-55 | Heavy Infantry |
56-70 | Mechanized Infantry |
71-75 | Drop |
76-80 | Armored |
81-85 | Artillery |
86-95 | Siege |
96-99 | Shock Troopers |
100 | Abhuman |
Specialization (d10) | |
---|---|
1 | Drill & Discipline |
2 | Counter |
3 | Stealth Warfare |
4 | Lightning Strike |
5 | Trench Warfare |
6 | Close Combat |
7 | Ranged Combat |
8 | Shock & Awe |
9 | Guerrilla Warfare |
10 | Hive Warfare |
Loyalty Rating (d10) | |
---|---|
1 | Overzealous: need to be actively held back from giving their lives for the Emperor |
2-3 | Fanatical: No remorse, no retreat, no fear. |
4-5 | Adherent: Hold fast to the Creed and His will. |
6-7 | Undisciplined: Will follow the Emperor but don't expect them to bow to authority figures. |
8-9 | Unorthodox: Serve the Emperor in ways frowned upon by most in the Administratum. |
10 | Heretical: This regiment has abandoned the truth of the Emperor. |
Special Equipment (d100) | |
---|---|
1-10 | Traditional Weapon |
11-20 | War Trophies |
21-30 | Specialized Lasgun Pattern |
31-40 | Exotic Mounts |
41-50 | Rare Heavy Weapon |
51-60 | Blessed Wargear |
61-70 | Augmented Troops |
71-80 | Special Vehicle |
81-90 | Preferred Fighting Style |
91-100 | Modified Weaponry |
Regiment Creed (d100) | |
---|---|
1-40 | For The Homeworld: This regiment's mission is to demonstrate the skill and steel of the homeworld to the rest of the Imperium. |
41-65 | For the Emperor: Fervent belief in the Imperial cult and the righteous mission of the Imperium fuels this regiment. |
66-75 | Best of the Best: The regiment believes itself to be elite and constantly strives to prove itself. |
76-80 | Glory In Death: The regiment's mission is to die, and take as many enemies with it as possible. |
81-85 | We Must Repent: The regiment believes it is on a mission to pay for their homeworld's sins with blood. |
86-90 | Tribal Faiths: This regiment is beholden to primitive beliefs. If from a civilized world, clannish practices from hive gang cultures or other such traditions predominate. |
91-95 | Steel Over Flesh: This regiment believes the way to victory is through machine augmentation. |
96-100 | Esoteric Beliefs |
Regiment Friends (d100) | |
---|---|
1-5 | Administratum |
6-15 | Adeptus Arbites |
16-30 | Adeptus Astartes (a specific chapter) |
31-35 | Scholastia Psykana |
36-45 | Adeptus Mechanicus |
46-50 | Adepta Sororitas |
51-55 | Adeptus Titanicus |
56-60 | Ecclesiarchy |
61-75 | Imperial Guard (of a specific world) |
76-83 | Imperial Navy |
84-85 | Inquisition |
86-88 | Navis Nobilite (Navigators) |
89-91 | Officio Assassinorum |
92-93 | PDF (of a specific world) |
94-98 | Rogue Trader Dynasty |
99 | Schola Progenium |
100 | League of Blackships |
Regiment Enemies (d100) | |
---|---|
1-10 | Roll on the 'Regiment Friends' table. |
11-20 | Orks |
21-30 | Eldar |
31-40 | Tyranids |
41-50 | Chaos Space Marines |
51-60 | Daemon Prince/Daemon/other specific disciple of Chaos |
61-70 | Specific Chaos-aligned group |
71-80 | Dark Eldar |
81-90 | Tau |
91-100 | Other Xenos See here for inspiration. Alternatively, see below. |
Minor Xenos Species/Empires(1d100) | |
---|---|
1-10 | Roll twice on this chart |
11-20 | Hrud |
21-30 | Fra'al |
31-40 | Uluméathic League |
41-50 | Yu'vath/Legacy of the Yu'vath/Rak'gol |
51-60 | Enslavers |
61-65 | Barghesi |
66-70 | Tarrelians |
71-75 | Thyrrus |
76-80 | Hellgrammite |
81-85 | Loxatl |
85-90 | Saharduin |
91-92 | Xenarch |
93-95 | Cythor Fiends |
96-97 | Nightmare-Engines of the Pale Wasting |
98-100 | Other Xenos Species (pick one or roll/write one up) |
Warhammer 40,000 Faction Creation Tables | |
---|---|
Imperium | Adeptus Custodes Shield Host - Grey Knight Brotherhood - Imperial Guard Regiment - Imperial Knight House Inquisitor - Legiones Skitarii - Legio Titanicus - Renegade Space Marine Chapter Sisters of Battle Order - Space Marine Chapter - Tempestus Scions Regiment - Underhive Gang |
Chaos | Chaos Space Marine Warband - Chaos Warband Heretics & Heretical Cults - Lost and the Damned Regiment - Renegade Knight House |
Xenos | Creature Creator - Dark Eldar Kabal - Eldar Craftworld - Harlequin Masque - Genestealer Cult Necron Dynasty - Ork Klan - Tau Cadre - Tyranid Hive Fleet |
Planets | Forge World Generator - Dark Mechanicus Forge World Generator - Planet Generator - Solar System Generator |
Uniform | Basic Data | Miniature | ||||||
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